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Soldier of Fortune II: Double Helix PC Game Review
Speedrun by Peter 'Kibumbi' Knutsson:
http://speeddemosarchive.com/S....oldierOfFortune2.htm
"I think they tried (judging by the result they didn't even try) to make a realistic shooter game, but they failed horribly with everything except... no wait, they failed horribly with everything in the game. In short, this is a total failure in game design. As a side effect they managed to create a game where skill only play a minor role in your success, luck is responsible for about 90% of it." (Peter 'Kibumbi' Knutsson, 2007)
Soldier of Fortune II: Double Helix is a video game created by Raven Software, a sequel to Soldier of Fortune. It was developed using the Quake III: Team Arena engine. Once again, Raven hired John Mullins to act as a consultant on the game. Based on comments and criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more "realistic" game, with tactical shooters like Operation Flashpoint: Cold War Crisis and Tom Clancy's Rainbow Six as inspirations rather than Quake. A sequel titled Soldier of Fortune: Payback, made by Cauldron HQ was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007.
(Soldier of Fortune 2: Double Helix)
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