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Star Wars: Republic Commando PC Game Review
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Star Wars: Republic Commando is a tactical first-person shooter video game, set in the Star Wars universe, released in 2005. It was developed and published by LucasArts for the Xbox, Microsoft Windows, and Mobile phone platforms (the latter under the name Star Wars Republic Commando: Order 66). The game uses Epic Games' Unreal Engine. As of April 19, 2007, this game is forward compatible for the Xbox 360 with a downloadable patch.
The game features some gameplay elements that resemble features in other first-person shooters, including Metroid Prime (series)|. The heads-up display (HUD) in the game resembles the Metroid Prime helmet display and the player sees the world through a visor. The usage of health and recharging shields, as well as the general combat gameplay, resemble styles seen in Star Wars Battlefront 2.
The squadmate order system allows the player general tactical control over the three NPC squadmates that round out the four-man commando team. The order system resembles a simplified version of the context-based command menus seen in Star Wars Battlefront 1. Many objects in the game environment will highlight when the crosshair is placed over them. The player can then press the use key to issue an order automatically associated with the object; for example, a sealed door may highlight with a synchronized team breach-and-clear command, or a computer console might give have a "slice" (computer hacking) command, while a pile of cargo boxes suitable for a cover position with good vantage may provide a "take up Sniper/Anti-Armor position" command. Where possible, the squadmates will usually take their preferred roles (sniper, demolitions and technical). The player can also order the squad to move to secure any position (wherever the crosshair is pointed), or perform search-and-destroy. Also, there are orders to command the squadmates to group up or spread out according to the player's discretion for the situation.
In single-player mode, the player and squadmates do not die when they run out of health, but rather are incapacitated. If the player character is downed, the player can order the squad members to attempt to revive the player or to continue with their current orders. Therefore, the game is only truly over when the player and all members of the squad are incapacitated at once or if the player is downed in a position his squadmates cannot reach (such as chasms). While reviving a downed commando restores a small amount of health, bacta charging stations are necessary to fully regain it. Republic Commando maintains a first-person perspective throughout the game, presenting the story from the eyes of Delta 38. Mission information is received via radio commands from a Clone officer (referred to as "Advisor"), and a text-based objective list with a pop-up objective tracker arrow that points the player to the next objective.
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